0
Skip to Content
AT
Projects
About
AT
Projects
About
Projects
About

Game Engine Architecture

Below are the SOLID game principles I studied and implemented in my games. The projects below were scripted in C# and in Unity.

Plant Simulator

 

Artificial Intelligence

 

SOLID SELECTION

SOLID SELECTION

spatial partition

spatial partition

FINITE STATE MACHINE

FINITE STATE MACHINE

Event Bus & Queue

Event Bus & Queue

ABSTRACT SPAWN FACTORY

ABSTRACT SPAWN FACTORY

Observer Pattern

Observer Pattern

MULTIPLAYER

 

Home